EFFECT. If placed on a sturdy surface and another command. 3 Bludgeoning weapons only. Bag of Holding. Just as writing a spell on a piece of paper doesn't make it. 5. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. Jan 13, 2014, 02:01 pm. 5e Creatures. ? Cause that. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. my interpretation: Deeper darkness can. For example, Dispel Magic needs to be heightened to counteract a spell of. Deeper darkness references darkness which says "Magical light sources only. ", meaning it affects and is affected by magic light sources the same way. I would interpret the spell as follows: Normal creatures take listed damage (4d6) and are permanently blinded. Continual Flame creates an Everburning Torch, literally. It seems that this item of drastically different properties should cost the same 110gp (60gp to hire spellcasting, 50gp material component), is that accurate?Sep 28, 2006. (Or get some other similar item and do something like so). Effect magical, heatless flame. So in other words, a continual flame spell would pay for itself in less than 3 years! People in the middle ages were capable of long term planning - they did long term projects for great gains - building a fence, planting an orchard, or building a cathedral. For example, if a spellcaster was hired to cast Continual Flame on an item if they had the feat Eclipsed Spell (metamagic) with a +0 modifier to spell level. Can you cast Continual Flame on an object then break the object into a bunch of continual flame pieces? I'd rule that either the "flame" sticks to the biggest piece, or if the object breaks then the spell fades. CryptoOpen Game Content (place problems on the discussion page). The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Jan 8, 2016. Higher level magical light overcomes magical darkness of a lower level. The goal here is to use Perform (Dance)’s total bonus for as many skills as possible. continual flame: You will probably only cast this once or twice. View Cart; Help; Pathfinder . After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). The target gains resistance 2 against fire damage and resistance 2. The spells target an object, rather than stating an emanation. pathfinder-1e; vision-and-light; Share. As they approach within 40 feet, everyone can see them, as Kyra's heightened continual flame defeats the darkness in the area of overlap. Darkvision sees in darkness. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. I his full plate was matted black with silver trimming and Skeleton themed so that the helm was a skull that had continual Flame casted on it Mage hunter monk/ninja Druid of pharasma who gets channel against undeadContinual Flame. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A torch sheds good light to 10 feet, not 20 feet. There's a 4th level wizard in town, which means the players potentially have access to Continual Flame. Having seen many oil lanterns in real life, I can tell you that the actual light put out is not brighter. You may fire three rays, plus one additional ray for every four levels beyond 11th (to a maximum of five rays at 19th level). Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. To trump multiple Continual Flames simultaneously, Darkness needs to be higher level, not higher-or-equal. One to retrieve the old coin, one to research methods of disposing of the old coin, one to rescue the one person who knows the whereabouts of a new continual flame coin, one to go get the new coin, one to return that one because it turns out it's cursed, one to find some way to lift the curse on the coins, one to kill whatever mad magician or. This effect counts as a. Continual Flame H: A magical flame burns. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). 0a, rather than the GNU Free Documentation License 1. Deeper darkness drops illumination levels 2 steps, but when applied to the naturally dark underground it creates a supernaturally dark area. Sign In; Cart . Eclipsed continual flame lets you. customer. Continual Flame, Darkness, Darkvision, Deafness, Dispel Magic, Gentle Repose, Resist Energy Blindness, Glyph of Warding Banishment. + 5 ft. Need Help?不灭明焰(Continual Flame) 学派:塑能系[光];等级:牧师3,术士/法师2 施法时间:标准动作 成分:语言,动作,材料(价值50金币的红宝石粉末) 距离:接触 目标:接触的物品 效果:不发热的魔法火焰 持续时间:永久 豁免:无;法术抗力:不可 一团亮度等于火把的火焰从你接触的物品上冒出。Note that light, continual flame, and darkness have effect target, not emination. com - Forums: Pathfinder Society: Modifying the continual flame. DESCRIPTION. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying. Continual flame is a 2nd level wizard spell, but a 3rd level cleric spell (with the [light] descriptor). Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 3. What is the point of heightening continual flame? All it does is increase the cost, and duration is unlimited from base level already. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. If a Wizard casts it, it doesn't. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You target up to two enemies within 30 ft of you. my interpretation: Deeper darkness can. This spell must be at least one. The flames deal 2d6 points of fire. gg/pathfinder2e or f. m. At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15),. Sunlord Thalachos is Sarenrae’s favorite angel, serving as her liaison to the mortal world, the hosts of astral devas, and the ranks of other celestial rulers. 306 Aura strong universal; CL 12th Slot none; Price 75 gp; Weight — Description This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. Right. So it should stop the flaming effect, but still produce light. A flame, equivalent in brightness to a torch, springs forth from an object. DESCRIPTION. Darkness stops equal or lower level light spells from working. Effect(s) magical, heatless flame; Duration permanent; Saving Throw none; A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Since the blade is immaterial, your Strength modifier does. The precise definitions of these terms matters to how the game is played and the rules interpreted. A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing. Success The target is deafened for 1 round. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). ; This is part of the (3. RAW, the answer is no, you can’t. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. A 3rd or higher, though, would continue to shine without impairment. Jan 13, 2014, 08:48 am. Create Food H: Conjure food that can feed multiple creatures. Lanterns burn oil which produces a more intense light than a burning candle or torch. A spell on a scroll can be used only once. 0. Paizo Blog; Forums; PaizoCon; Community Use; Guidelines5th Level: Continual flame (3rd-level spell, lasts up to 10 minutes per level; a Lantern Bearer within 20 feet of a continual flame she created using this ability can extinguish it to cast searing light), dispel magic, and magic circle against evil (self only). The main difference is that 20' radius is lighted (as a torch). My thought was that the engineering of the lantern was the important part. Duration unlimited. Reading the CRB in order, so Continual Flame is before Darkness. 76 Traditions arcane, divine, primal Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton Saving Throw FortitudeThe table of weapon pricing by bonus tells you how much a weapon with a certain amount of bonuses will cost. temporarily negates daylight (and presumably all other lower level light spells) 2. A daylight spell blinds the wearer for 2d4 minutes. You create a sphere of flame in a square within range. A magical flame springs up from the object, as bright as a torch. Components V, S, M (ruby dust worth 50 gp). Sign In; Cart . The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. A hooded lantern does not increase the light level in normal light or bright light. Initial / Unknown artwork: See also: Category:Artwork from Prisoners of the Blight. Oh this is interesting. As such, it can negate one sor/wiz Continual Flame, and the OP was quite specific that his party has several. Normal light under the canopy drops two steps from deeper darkness and increases one step from 30-feet-away heightened continual flame (4th) and one step from 70-feet-away daylight for a total amount of illumination equal to normal light. Saving Throw Fortitude. Beginner Box ; Rulebooks . 5e Spell) SRD:Produce Flame; Rune of Flame (3. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. Light spells counter and dispel darkness spells of an equal or lower level. lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. I'd say persistent fire damage doesn't necessarily mean "burning bright". The Dandy Lion wrote: Dazing Scirocco's (level 9) DC isn't the greatest, until you realise that every minion in its 20-foot radius has to save every round while in there- or be dazed for six rounds straight. The goal here is to use Perform (Dance)’s total bonus for as many skills as possible. Any ideas?. minor magic candles that burn eternally without heat, similar to a continual flame. SRD:Continual Flame; SRD:Flame Arrow; SRD:Flame Blade; Flame From Beyond (3. If a character wants to take this option, they must meet all its prerequisites as usual. Either way, they can gain the benefits of resting only once every 24 hours. 5e) Revised System Reference Document. You can put the continual flame on something but you can’t use that thing as a holy symbol just cause you cast continual flame on it. customer. If a Cleric does it, it comes to 355 gold, definitely pricier but at the levels you're running into Deeper Darkness, a pittance. It also seems perfectly mundane most of the time due to being hooded and thus not giving off light. When. 0 coins. And ten feet's a bigger area than you'd think; look at just about any room in your house. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A torch is also probably too long to be Fine - while I couldn't find a reference to the size of a torch in Pathfinder, the cutoff is 6", which would be an awfully small torch for a Medium humanoid. An enemy spellcaster will have to heighten their Darkness spell to 5th level or higher to actually affect the area around you. Evocation Light Magical. comElement(s) air, fire, or water; Type form infusion; Level 3; Burn 2 Associated Blasts air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm, steam, thunderstorm, water Saving Throw Reflex half. You would see a dim glow if the light was around a corner. to 5:00 p. A ring of fire surrounds the area affected by the spell. == References == D20 Pathfinder SRD Continual Flame. You and your enemies each have a limited pool of resources, and to win a fight to the death, you need to deplete your enemies’ resources before they deplete yours. sorcerer scales of charisma and i don't have as strong as a fire vibe from it. So you. While holding it, you can use an action to cause its brazier-like metal end to alight with a continual flame, which remains until you dispel it (no action required) or until you're no longer holding the wand. Continual flame creates a permanent heat-less light source. 40 ft. StabbittyDoom. You automatically critically fail Perception checks that require you to be able to hear. Of course such an item would be de rigeur for clerics of Sarenrae or Asmodeus, but there is a crunchier use. You gain a vague glimpse of the future. Range 15 ft. Deeper darkness references darkness which says "Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. Shroud of Flame ( aura, evocation, fire, primal) 20 [email protected]. #8. And if that lampshade was wrapped tightly around the object shouldn't make too much of a difference. Daylight: 60 ft. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. X. Jan 6, 2018. Duration instantaneous. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they. 27. * - (ruby dust worth 50 gp, which the spell consumes) So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both. Traditions arcane, divine, occult, primal. Continual Light was 60' radius, if I recall. When you mix firepowder with fine sand, the resultant mixture quickly heats up until it combusts, creating a slow-burning flame that requires no additional fuel. Use a non lethal attack! Persistent damage is awful if you go down. How much ice each specific spell melts depends on the amount of fire damage and the duration of the flame (the DM will need to adjudicate both of these factors). . Continual Flame (PHB page 227): A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Once per day, when the wielder hits a creature with the lantern, she. 18 votes, 62 comments. Nabasu (Gluttony Demon) Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Bleu_Guacamole. Str 27, Dex 25, Con 20, Int 23, Wis 22, Cha 22. high) Duration instantaneous Saving Throw Reflex half; Spell Resistance. 469 Aura strong transmutation CL 16th Slot weapon quality; Price +4 bonus; Weight — Description A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. being a thing in the early levels before you can get access to an everburning torch or a dull gray aeon stone with a continual flame on it. 5. At 8th level, this ability becomes enhanced, allowing the shaman to see perfectly in darkness of any kind, even that created by deeper darkness. Giants are massive humanoid creatures who live in remote regions throughout the world. Light spells counter and dispel darkness spells of an equal or lower level. The wand has 3 charges and regains 1d3 expended charges daily at dawn. According to PHB page 201: When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Semantics is to Pathfinder what physics is to the real world. 0a. 144K subscribers in the Pathfinder_RPG community. Pathfinder 119: Prisoners of the Blight. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. You can't hear. Alchemical Illumination (Sp) At 2nd level, as a standard action, a lamplighter can cast certain light spells by burning a magic extract, infusion, or potion of a spell of the same or greater. Paizo Blog; Forums; PaizoCon; Community Use; GuidelinesNeed Help? Mon–Fri, 10:00 a. If you see any page that contains SRD material and does not show this license. Light spells. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Continual Flame sheds light like a torch, 20 feet of normal light and 20 feet of…Area 20-ft. Nope. This chalky yellow powder is usually kept in a finely woven canvas pouch. Pacific. Saving Throw none; Spell Resistance yes. Source Pathfinder Player Companion: Chronicle of Legends. It is the spell level that is considered in how it interacts with the various darkness spells, not the caster level. Beginner Box ; Rulebooks . bloodspot88 • 6 yr. Basically I want to be a haughty half-orc lady that…The 3rd level continual flame spell of your example would not fizzle, but the area that overlaps with the darkness spell should still be in the dark until the darkness ends or is otherwise dispelled. paizo. It also seems perfectly mundane most of the time due to being hooded and thus not giving off light. And last but not least, dancing lights 100ft maneuverability eliminates escape through just. -radius spread Duration instantaneous Saving Throw Fortitude partial; Spell. Eclipsed continual flame lets you have a permanent darkness effect in torch form. *Pathfinder & Starfinder . Range touch. com - Forums: Pathfinder Society: Continual Flame. Cauterize Wounds: Seal bleeding wounds with flame. com. -radius emanation centered on a creature, object, or point in space ". Eternal Flame Hazard 7. This wand resembles a small torch and brazier. Nearly never useful. EFFECT. What? See, in the days before dependable artificial lighting, before gas or electrical lighting, in our boring. Eternal candle. The effect looks like a regular flame, but it creates no heat and. It is a spell, with a duration. Add-on for D&D 5e. Components. The Pathfinder Rules Questions forum has several threads about the spell, all expressing similar concerns. Casting Time 1 standard action. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. This will shine through all the darkness spells of levels lower than 4 (namely 0, 1, 2 and 3) or spell-like abilities functioning like them. service@paizo. Large hooded lantern enchanted with continual flame (125 gp, 5 lbs. Though most players seem to prefer the bullseye version over the hooded version. Angels can be of any good alignment. If placed on a sturdy surface and another command. (For questions about the 2nd edition, use the tag [pathfinder-2e] instead. Once per day, when the wielder hits a creature with the lantern, she. No reason why some sort of lamp shade wouldn't have the same effect. Area 30-ft. A Fighter with a two level Brawler dip could be decent for basic TWF, as the levels stack for other feat prerequisites. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Weight. IFC: Foreword: Adventure: NPC Gallery Bestiary: IBC: [A IBC], [A IBC] Pathfinder 120: Vault of the Onyx Citadel. That is what is being sold. The effect looks like a regular flame, but it creates no heat and doesn't. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Pierce the Veil (Su): The shaman gains darkvision to a range of up to 30 feet. Stop working entirely even outside the darkness's area of effect. It doesn't need oxygen, react to water, or generate heat. If its font of consecrated crystal and metalwork is filled with holy water, the lamp's light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled. A continual flame can be covered and hidden but not smothered or quenched. Duration permanent. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. It always casts light equivalent to a Torch, no matter the size of the object. Heightened (+1) The cost. Sign In; Cart . An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. starstone. Sunrod (and other Alchemical items) aren't magical in Pathfinder. The first Arcane character I've seen in Pathfinder, almost got his party killed because he had Dancing Lights instead of Light. This will cost you 25+7*4*10=265 gp. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. Doesn't matter if you cast it on a ring, a club, or a light pole. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Using a scroll is basically like casting a spell. Business, Economics, and Finance. A limited option can be. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. However, it is limited to: "yourself—including clothing, armor, weapons, and equipment", but not other spell effects. A continual flame can be covered and hidden but not smothered or quenched. I didn't notice that until now. Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. Pathfinder is an RPG originally derived from the open licensed rules to Dungeons & Dragons v3. Heightened (+1) The cost. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. This otherwise normal torch has a continual flame spell cast on it. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil,. Continual Flame. A spell on a scroll can be used only once. Light spells counter and dispel darkness spells of an equal or lower level. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure). com - Forums: Pathfinder Society: Continual Flame. 212 School evocation []; Level arcanist 6, magus 6, occultist 6, sorcerer 6, wizard 6 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. Range touch. Casting Time 1 standard action Components V, S. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. 5. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Vargouilles, Remove Disease. Outside of dispelling effects, they are functionally the same. Oct 4, 2012. Each creature must attempt a Fortitude save. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. The issue is that the Aasimar race gets it as a 1/day spell-like ability, and doesn't need to pay the cost to create it. A. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 499 4. Requirements Craft Wondrous Item, bless, consecrate, continual flame; Cost 3,200 gp. To extinguish an instantaneous fire spell, the rod must be within the area of the effect and the wielder must have used a ready action, effectively countering the entire spell. Requirements Craft Wondrous Item, bless, consecrate, continual flame; Cost 3,200 gp. m. First caster level is. Light spells counter and dispel darkness spells of an equal or lower level. 5e Spell) SRD:Flame Strike; Improved Continual Flame (3. ago. An everburning torch is one of the most common applications of permanent magic. Red: Bad, useless options, or options which are extremely situational. Need Help? Note that light, continual flame, and darkness have effect target, not emination. Bonus points if you cast continual flame on the candle, and then put that candle in a bull's-eye or hooded lantern. Cauterize Wounds: Seal bleeding wounds with flame. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. DESCRIPTION A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It doesn't need oxygen, react to water, or. I've heard of a guy using Highten Spell and Continual Flame to make permanent torches that generate 4th Level light effects, which beat out even Deeper. m. A light winks out if the distance between you and it exceeds the spell’s range. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. Actually there is a faqs for Sunrod vs Darkness. Dec 7, 2014 at 8:48Aura faint universal; CL 12th; Slot none; Price: 25 gp; Weight —. An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). 04. Alexander, a human Paladin of pharasma who rides a nightmare and swings a +r Flaming spiked chain. One can be a grappler, one focus on flurry and one, dunno, ascetic combat. IFC: Foreword: Adventure: NPC Gallery Bestiary: IBC: [A IBC], [A IBC] Pathfinder 120: Vault of the Onyx Citadel. A level 7 PC with Heighten Spell could provide useful accessories for everyone he adventures with. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). Critical Success The target is unaffected. -radius emanation centered on a creature, object, or point in space ". A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The spell you are thinking of is called continual flame which is a 2-nd level evocation spell on the Artificer, Cleric, and Wizard spell lists. DESCRIPTION. radius, 40-ft. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. Casting Time 1 Standard Action Components Varies by School A Flame appears on an object and provides light without consuming the object. This also dispels magical darkness of 3rd level or lower, which is great if you’re fighting enemies like drow which can produce magical darkness. Persistent Damage. Source PZO1121. it can be used to counter any light spell of equal level or lower. Underground, deeper darkness, 30 feet from the center of a heightened continual flame (4th), 110 feet from the center of a daylight spell. You target up to two enemies within 30 ft of you. Also taking care of the object that the continual flame is burning on is a much bigger hassle than just being able to snip your fingers and have it go poof. Level 9. Continual Flame. Sign In; Cart . You can also get it for 5e and Savage Worlds. This black iron lantern and chain functions as a +1 heavy flail. Wait. Need Help?Flame Strike Source PRPG Core Rulebook pg. Treat each square of the path of your ranged attack kinetic blast, the target square of your melee attack kinetic blast, or the area of your area of effect kinetic blast as the center of a continual flame effect that lasts until the end of your next turn. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for. Activate Interact ; Effect The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. paizo. comSchool evocation [fire]; Level bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1; Domain fire 1; Bloodline elemental 1; Elemental School fire 1; Mystery flame 1, volcano 1. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. Range touch; Targets 1 object. That costs \$50\text{ gp}\$ worth of ruby dust sprinkled on the bandanna as the spell is cast. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. it can be used to counter any light spell of equal level or lower. Flaming Sphere Spell2.